Engine

For churches

Software that knows it's the same church

One account, one team, one bill. Promotion, first-time guests, teaching and budgets — separate tools that stop behaving like strangers.

Set your church up See the products

Free for 15 days, no card. Built by a church comms director, in a real church.

Four products, one login

Turn on what you need. Your people, your roles and your billing carry across all of them — invited once, not once per product.

Promopromoengine.church

Say how big an event is and the whole promotion schedule appears — every post, email and announcement, each with a name and a deadline.

Available now
Guestguestengine.church

Somebody came for the first time. Makes sure they hear from a person before they're forgotten — a real sequence, with real names on it.

In build
Sermonssermonsengine.church

Plan the teaching year, write the sermon, and preach from it. Everything you said last Advent, one search away.

In build
Financefinanceengine.church

Every ministry lead sees their own budget and requests what they want to spend. Reads your books; never touches the money.

In build

Why they belong together

Most church software is a pile of separate tools that happen to be sold to the same building. These share the thing that matters.

Invite somebody once

Sarah joins your church, not a product. The day you switch on another one, she's already there — same login, same role, nothing to set up again.

Volunteers get one list

A newsletter to write, a guest to ring, a budget to approve. It arrives in one place and nobody has to learn four apps or remember which one asked.

One bill

A single subscription for the church, whatever you turn on. No per-seat maths, no working out which product a volunteer counts against.

It fits round what you use

Reads Planning Center, Google, Apple or Outlook. Tells your team in Slack. Nothing is ever written back to them.